Adreno (TM) 640
Found in: Samsung Galaxy Note10+, Samsung Galaxy S10+, Samsung Galaxy S10+, Xiaomi Pad 5.
Stock driver vs custom driver
- hdr_2160p9% slower
- oit_linked_lists0% slower
- pipeline_barriers79% faster
- subpasses100% faster
Small areas of the picture differ from the stock driver in 1 scene (pipeline_barriers: 1562 of 2304 cells). The picture matches overall, so this is a local rendering fault, not a different scene.
Did not start every time: compute_nbody (stock 3 of 3, custom 0 of 3).
See every difference- hdr_2160p9% slower
- oit_linked_lists0% faster
- pipeline_barriers79% faster
- subpasses99% faster
Small areas of the picture differ from the stock driver in 1 scene (pipeline_barriers: 1562 of 2304 cells). The picture matches overall, so this is a local rendering fault, not a different scene.
Did not start every time: compute_nbody (stock 3 of 3, custom 0 of 3).
See every differenceWhat differs between these drivers
Only the rows on which these drivers disagree. A driver is listed once it has a driver check. Scroll sideways to see every driver.
| Driver | Stock driver, build of 2021-11-18Stock | Stock driver, build of 2021-10-01Stock | Turnip_v26.3.0-R6Custom | Turnip_v26.3.0-R5Custom | Turnip_v26.1.0_R4Custom | turnip_mrpurple_T30-toastedCustom | Balemuni_Apex_v2_UNIVERSALCustom | v863.1Custom | adreno690Custom |
|---|---|---|---|---|---|---|---|---|---|
| Feature checks that pass | 27 of 29 | 27 of 29 | 48 of 50 | 48 of 50 | 48 of 50 | 48 of 50 | 48 of 50 | 34 of 35 | 34 of 35 |
| DX9 games | maybe | maybe | likely | likely | likely | likely | likely | likely | likely |
| DX10 games | limited | limited | likely | likely | likely | likely | likely | limited | limited |
| DX11 games | limited | limited | likely | likely | likely | likely | likely | limited | limited |
| DX12 games | no | no | likely | likely | likely | likely | likely | no | no |
| Vulkan version | 1.1.128 | 1.1.128 | 1.3.363 | 1.3.359 | 1.3.344 | 1.4.359 | 1.3.359 | 1.1.295 | 1.1.128 |
| Optional features (extensions) | 60 | 59 | 158 | 157 | 153 | 154 | 131 | 90 | 83 |
| Feature checks with different results | |||||||||
| core.compute_udiv | pass | pass | fail | fail | fail | fail | fail | pass | pass |
| limit.color_attachments | fail | fail | pass | pass | pass | pass | pass | pass | pass |
| borderColorSwizzle | unsupported | unsupported | pass | pass | pass | pass | pass | unsupported | unsupported |
| colorWriteEnable | unsupported | unsupported | pass | pass | pass | pass | pass | unsupported | unsupported |
| customBorderColors | unsupported | unsupported | pass | pass | pass | pass | pass | pass | pass |
| depthClipControl | unsupported | unsupported | pass | pass | pass | pass | pass | unsupported | unsupported |
| extendedDynamicState | unsupported | unsupported | pass | pass | pass | pass | pass | unsupported | unsupported |
| extendedDynamicState2 | unsupported | unsupported | pass | pass | pass | pass | pass | unsupported | unsupported |
| extendedDynamicState2LogicOp | unsupported | unsupported | pass | pass | pass | pass | pass | unsupported | unsupported |
| extendedDynamicState3ColorBlendEnable | unsupported | unsupported | pass | pass | pass | pass | pass | unsupported | unsupported |
| extendedDynamicState3ColorBlendEquation | unsupported | unsupported | pass | pass | pass | pass | pass | unsupported | unsupported |
| extendedDynamicState3ColorWriteMask | unsupported | unsupported | pass | pass | pass | pass | pass | unsupported | unsupported |
| extendedDynamicState3DepthClampEnable | unsupported | unsupported | pass | pass | pass | pass | pass | unsupported | unsupported |
| extendedDynamicState3LogicOpEnable | unsupported | unsupported | pass | pass | pass | pass | pass | unsupported | unsupported |
| extendedDynamicState3PolygonMode | unsupported | unsupported | pass | pass | pass | pass | pass | unsupported | unsupported |
| inlineUniformBlock | unsupported | unsupported | pass | pass | pass | pass | pass | unsupported | unsupported |
| robustBufferAccess2 | unsupported | unsupported | pass | pass | pass | pass | pass | pass | pass |
| robustImageAccess2 | unsupported | unsupported | pass | pass | pass | pass | pass | pass | pass |
| transformFeedback | unsupported | unsupported | pass | pass | pass | pass | pass | unsupported | unsupported |
| vertexInputDynamicState | unsupported | unsupported | pass | pass | pass | pass | pass | pass | pass |
| timelineSemaphore | unsupported | unsupported | pass | pass | pass | pass | pass | unsupported | unsupported |
| multiViewport | unsupported | unsupported | pass | pass | pass | pass | pass | pass | pass |
| textureCompressionBC | unsupported | unsupported | pass | pass | pass | pass | pass | pass | pass |
25 more features that only some of these drivers offer
| Feature | Stock driver, build of 2021-11-18 | Stock driver, build of 2021-10-01 | Turnip_v26.3.0-R6 | Turnip_v26.3.0-R5 | Turnip_v26.1.0_R4 | turnip_mrpurple_T30-toasted | Balemuni_Apex_v2_UNIVERSAL | v863.1 | adreno690 |
|---|---|---|---|---|---|---|---|---|---|
| borderColorSwizzleFromImage | unsupported | unsupported | untested | untested | untested | untested | untested | unsupported | unsupported |
| customBorderColorWithoutFormat | unsupported | unsupported | untested | untested | untested | untested | untested | untested | untested |
| extendedDynamicState2PatchControlPoints | unsupported | unsupported | untested | untested | untested | untested | untested | unsupported | unsupported |
| extendedDynamicState3AlphaToCoverageEnable | unsupported | unsupported | untested | untested | untested | untested | untested | unsupported | unsupported |
| extendedDynamicState3AlphaToOneEnable | unsupported | unsupported | untested | untested | untested | untested | untested | unsupported | unsupported |
| extendedDynamicState3DepthClipEnable | unsupported | unsupported | untested | untested | untested | untested | untested | unsupported | unsupported |
| extendedDynamicState3DepthClipNegativeOneToOne | unsupported | unsupported | untested | untested | untested | untested | untested | unsupported | unsupported |
| extendedDynamicState3LineRasterizationMode | unsupported | unsupported | untested | untested | untested | untested | untested | unsupported | unsupported |
| extendedDynamicState3ProvokingVertexMode | unsupported | unsupported | untested | untested | untested | untested | untested | unsupported | unsupported |
| extendedDynamicState3RasterizationSamples | unsupported | unsupported | untested | untested | untested | untested | untested | unsupported | unsupported |
| extendedDynamicState3RasterizationStream | unsupported | unsupported | untested | untested | untested | untested | untested | unsupported | unsupported |
| extendedDynamicState3SampleMask | unsupported | unsupported | untested | untested | untested | untested | untested | unsupported | unsupported |
| extendedDynamicState3TessellationDomainOrigin | unsupported | unsupported | untested | untested | untested | untested | untested | unsupported | unsupported |
| descriptorBindingInlineUniformBlockUpdateAfterBind | unsupported | unsupported | untested | untested | untested | untested | untested | unsupported | unsupported |
| nullDescriptor | unsupported | unsupported | untested | untested | untested | untested | untested | untested | untested |
| geometryStreams | unsupported | unsupported | untested | untested | untested | untested | untested | unsupported | unsupported |
| logicOp | unsupported | unsupported | untested | untested | untested | untested | untested | unsupported | unsupported |
| shaderInt64 | unsupported | unsupported | untested | untested | untested | untested | untested | unsupported | unsupported |
| shaderResourceMinLod | unsupported | unsupported | untested | untested | untested | untested | untested | unsupported | unsupported |
| shaderResourceResidency | unsupported | unsupported | unsupported | unsupported | untested | unsupported | unsupported | unsupported | unsupported |
| shaderTessellationAndGeometryPointSize | unsupported | unsupported | untested | untested | untested | untested | untested | untested | unsupported |
| sparseBinding | unsupported | unsupported | unsupported | unsupported | untested | unsupported | unsupported | unsupported | unsupported |
| sparseResidencyAliased | unsupported | unsupported | unsupported | unsupported | untested | unsupported | unsupported | unsupported | unsupported |
| sparseResidencyBuffer | unsupported | unsupported | unsupported | unsupported | untested | unsupported | unsupported | unsupported | unsupported |
| variableMultisampleRate | unsupported | unsupported | untested | untested | untested | untested | untested | unsupported | unsupported |
All drivers (9)
Choose a graphics driver to see what works on it, which Windows games it could run, and its technical details (Vulkan features, limits, and extensions).
likelymaybelimitednoThe colored tags are an estimate of which games a driver could run, from its test results. DX9 to DX12 are kinds of Windows games. The year on a tag is when that kind first came out, so DX11 2009+ means Windows games made from 2009 on. Switch is Switch games. Both are played on Android through an emulator app.