Mali-G77
Found in: Infinix GT 10 Pro, Redmi K40 Gaming, Redmi Note 10 Pro, Retroid Pocket 4 Pro (Dimensity 1100), Samsung Galaxy Note20 Ultra, Samsung Galaxy S20 Ultra 5G.
Stock driver vs custom driver
- compute_nbody37% faster
- hdr_2160p2% slower
- oit_linked_lists3% slower
- pipeline_barriers17% slower
- subpasses4% faster
Small areas of the picture differ from the stock driver in 1 scene (pipeline_barriers: 1246 of 2304 cells). The picture matches overall, so this is a local rendering fault, not a different scene.
Did not start every time: oit_linked_lists (stock 0 of 3, custom 3 of 3).
Not on equal terms: the GPU clock differed during 1 of these scenes (for example compute_nbody: stock at 620 MHz, custom at 829 MHz). Part of the frame-time difference comes from the clock the device chose, not from the driver.
See every differenceWhat differs between these drivers
Only the rows on which these drivers disagree. A driver is listed once it has a driver check. Scroll sideways to see every driver.
| Driver | Stock driver, release r38p1Stock | Stock driver, release r32p1Stock | Stock driver, release r32p1Stock | panvk_faux123_rp4pro_v0.14.0Custom | panvk_faux123_rp4pro_v0.13.0Custom | panvk_faux123_rp4pro_v0.12.0Custom |
|---|---|---|---|---|---|---|
| Feature checks that pass | 28 of 29 | 28 of 29 | 28 of 29 | 49 of 49 | 44 of 44 | 44 of 44 |
| DX9 games | maybe | maybe | maybe | likely | maybe | maybe |
| DX10 games | maybe | maybe | maybe | likely | limited | limited |
| DX11 games | maybe | maybe | maybe | maybe | limited | limited |
| DX12 games | no | no | no | maybe | limited | limited |
| Switch games | maybe | maybe | maybe | likely | maybe | maybe |
| Vulkan version | 1.1.213 | 1.1.177 | 1.1.177 | 1.3.354 | 1.3.354 | 1.3.354 |
| Optional features (extensions) | 81 | 68 | 68 | 166 | 165 | 165 |
| Feature checks with different results | ||||||
| timelineSemaphore | fail | fail | fail | pass | pass | pass |
| borderColorSwizzle | unsupported | unsupported | unsupported | pass | pass | pass |
| colorWriteEnable | unsupported | unsupported | unsupported | pass | pass | pass |
| depthClipControl | unsupported | unsupported | unsupported | pass | pass | pass |
| extendedDynamicState | unsupported | unsupported | unsupported | pass | pass | pass |
| extendedDynamicState2 | unsupported | unsupported | unsupported | pass | pass | pass |
| extendedDynamicState2LogicOp | unsupported | unsupported | unsupported | pass | pass | pass |
| extendedDynamicState3ColorBlendEnable | unsupported | unsupported | unsupported | pass | pass | pass |
| extendedDynamicState3ColorBlendEquation | unsupported | unsupported | unsupported | pass | pass | pass |
| extendedDynamicState3ColorWriteMask | unsupported | unsupported | unsupported | pass | pass | pass |
| extendedDynamicState3DepthClampEnable | unsupported | unsupported | unsupported | pass | pass | pass |
| extendedDynamicState3LogicOpEnable | unsupported | unsupported | unsupported | pass | pass | pass |
| robustBufferAccess2 | unsupported | unsupported | unsupported | pass | unsupported | unsupported |
| transformFeedback | pass | pass | pass | pass | unsupported | unsupported |
| vertexInputDynamicState | unsupported | unsupported | unsupported | pass | pass | pass |
| shaderBufferInt64Atomics | unsupported | unsupported | unsupported | pass | pass | pass |
| geometryShader | pass | pass | pass | pass | unsupported | unsupported |
| multiDrawIndirect | unsupported | unsupported | unsupported | pass | pass | pass |
| multiViewport | unsupported | unsupported | unsupported | pass | unsupported | unsupported |
| tessellationShader | pass | pass | pass | pass | unsupported | unsupported |
| textureCompressionBC | unsupported | unsupported | unsupported | pass | pass | pass |
| push.max_combined_image_samplers | unsupported | unsupported | unsupported | pass | pass | pass |
| push.max_uniform_buffers | unsupported | unsupported | unsupported | pass | pass | pass |
| stress.multi_draw_indirect_large | unsupported | unsupported | unsupported | pass | pass | pass |
22 more features that only some of these drivers offer
| Feature | Stock driver, release r38p1 | Stock driver, release r32p1 | Stock driver, release r32p1 | panvk_faux123_rp4pro_v0.14.0 | panvk_faux123_rp4pro_v0.13.0 | panvk_faux123_rp4pro_v0.12.0 |
|---|---|---|---|---|---|---|
| borderColorSwizzleFromImage | unsupported | unsupported | unsupported | untested | untested | untested |
| depthBiasControl | unsupported | unsupported | unsupported | untested | untested | untested |
| depthBiasExact | unsupported | unsupported | unsupported | untested | untested | untested |
| extendedDynamicState3AlphaToCoverageEnable | unsupported | unsupported | unsupported | untested | untested | untested |
| extendedDynamicState3DepthClipEnable | unsupported | unsupported | unsupported | untested | untested | untested |
| extendedDynamicState3LineRasterizationMode | unsupported | unsupported | unsupported | untested | untested | untested |
| extendedDynamicState3RasterizationSamples | unsupported | unsupported | unsupported | untested | untested | untested |
| extendedDynamicState3SampleMask | unsupported | unsupported | unsupported | untested | untested | untested |
| nullDescriptor | unsupported | unsupported | unsupported | untested | untested | untested |
| geometryStreams | unsupported | unsupported | unsupported | untested | unsupported | unsupported |
| shaderSharedInt64Atomics | unsupported | unsupported | unsupported | untested | untested | untested |
| dualSrcBlend | unsupported | unsupported | unsupported | untested | untested | untested |
| fillModeNonSolid | unsupported | unsupported | unsupported | untested | untested | untested |
| logicOp | unsupported | unsupported | unsupported | untested | untested | untested |
| pipelineStatisticsQuery | unsupported | unsupported | unsupported | untested | unsupported | unsupported |
| shaderClipDistance | unsupported | unsupported | unsupported | untested | unsupported | unsupported |
| shaderCullDistance | unsupported | unsupported | unsupported | untested | unsupported | unsupported |
| shaderInt64 | unsupported | unsupported | unsupported | untested | untested | untested |
| shaderTessellationAndGeometryPointSize | unsupported | unsupported | unsupported | untested | unsupported | unsupported |
| variableMultisampleRate | unsupported | unsupported | unsupported | untested | unsupported | unsupported |
| vertexPipelineStoresAndAtomics | unsupported | unsupported | unsupported | untested | unsupported | unsupported |
| wideLines | unsupported | unsupported | unsupported | untested | untested | untested |
All drivers (6)
Choose a graphics driver to see what works on it, which Windows games it could run, and its technical details (Vulkan features, limits, and extensions).
likelymaybelimitednoThe colored tags are an estimate of which games a driver could run, from its test results. DX9 to DX12 are kinds of Windows games. The year on a tag is when that kind first came out, so DX11 2009+ means Windows games made from 2009 on. Switch is Switch games. Both are played on Android through an emulator app.