Adreno (TM) 650
Found in: blackshark SHARK PAR-A0, MANGMI Pocket Max, Moorechip Retroid Pocket 5, POCO F4, Samsung Galaxy S20 FE 5G, Sony Xperia 5 II.
Stock driver vs custom driver
- oit_linked_lists56% slower
- pipeline_barriers52% slower
- subpasses59% slower
Small areas of the picture differ from the stock driver in 1 scene (pipeline_barriers: 1833 of 2304 cells). The picture matches overall, so this is a local rendering fault, not a different scene.
Did not start every time: compute_nbody (stock 3 of 3, custom 0 of 3), hdr_2160p (stock 3 of 3, custom 0 of 3).
See every difference- hdr_2160p22% faster
- oit_linked_lists12% faster
- pipeline_barriers_2160p32% slower
- subpasses18% slower
Small areas of the picture differ from the stock driver in 2 scenes (pipeline_barriers: 1659 of 2304 cells, pipeline_barriers_2160p: 1783 of 2304 cells). The picture matches overall, so this is a local rendering fault, not a different scene.
Did not start every time: compute_nbody (stock 3 of 3, custom 0 of 3).
Not on equal terms: the GPU clock differed during 4 of these scenes (for example hdr_2160p: stock at 100% of the device's maximum, custom at 88%). Part of the frame-time difference comes from the clock the device chose, not from the driver.
See every difference- hdr_2160p2% slower
- oit_linked_lists14% faster
- pipeline_barriers_2160p15% faster
- subpasses_2160p15% faster
Small areas of the picture differ from the stock driver in 2 scenes (pipeline_barriers: 1662 of 2304 cells, pipeline_barriers_2160p: 1851 of 2304 cells). The picture matches overall, so this is a local rendering fault, not a different scene.
Did not start every time: compute_nbody (stock 3 of 3, custom 0 of 3).
Not on equal terms: the GPU clock differed during 4 of these scenes (for example hdr_2160p: stock at 100% of the device's maximum, custom at 88%). Part of the frame-time difference comes from the clock the device chose, not from the driver.
See every differenceWhat differs between these drivers
Only the rows on which these drivers disagree. A driver is listed once it has a driver check. Scroll sideways to see every driver.
| Driver | Stock driver, build of 2025-05-11Stock | Stock driver, build of 2024-05-21Stock | Stock driver, build of 2023-09-27Stock | Stock driver, build of 2021-12-01Stock | Stock driver, build of 2021-10-04Stock | Stock driver, build of 2020-09-17Stock |
|---|---|---|---|---|---|---|
| Feature checks that pass | 28 of 30 | 37 of 38 | 37 of 38 | 28 of 30 | 28 of 30 | 28 of 30 |
| DX9 games | maybe | likely | likely | maybe | maybe | maybe |
| DX10 games | maybe | likely | likely | maybe | maybe | maybe |
| DX11 games | maybe | likely | likely | maybe | maybe | maybe |
| Vulkan version | 1.1.128 | 1.1.276 | 1.1.128 | 1.1.128 | 1.1.128 | 1.1.128 |
| Optional features (extensions) | 65 | 98 | 95 | 65 | 66 | 65 |
| Feature checks with different results | ||||||
| limit.color_attachments | fail | pass | pass | fail | fail | fail |
| customBorderColors | unsupported | pass | pass | unsupported | unsupported | unsupported |
| extendedDynamicState | unsupported | pass | pass | unsupported | unsupported | unsupported |
| robustBufferAccess2 | unsupported | pass | pass | unsupported | unsupported | unsupported |
| robustImageAccess2 | unsupported | pass | pass | unsupported | unsupported | unsupported |
| vertexInputDynamicState | unsupported | pass | pass | unsupported | unsupported | unsupported |
| timelineSemaphore | unsupported | pass | pass | unsupported | unsupported | unsupported |
| multiViewport | unsupported | pass | pass | unsupported | unsupported | unsupported |
| textureCompressionBC | unsupported | pass | pass | unsupported | unsupported | unsupported |
3 more features that only some of these drivers offer
| Feature | Stock driver, build of 2025-05-11 | Stock driver, build of 2024-05-21 | Stock driver, build of 2023-09-27 | Stock driver, build of 2021-12-01 | Stock driver, build of 2021-10-04 | Stock driver, build of 2020-09-17 |
|---|---|---|---|---|---|---|
| customBorderColorWithoutFormat | unsupported | untested | untested | unsupported | unsupported | unsupported |
| nullDescriptor | unsupported | untested | untested | unsupported | unsupported | unsupported |
| shaderTessellationAndGeometryPointSize | unsupported | untested | untested | unsupported | unsupported | unsupported |
All drivers (11)
Choose a graphics driver to see what works on it, which Windows games it could run, and its technical details (Vulkan features, limits, and extensions).
likelymaybelimitednoThe colored tags are an estimate of which games a driver could run, from its test results. DX9 to DX12 are kinds of Windows games. The year on a tag is when that kind first came out, so DX11 2009+ means Windows games made from 2009 on. Switch is Switch games. Both are played on Android through an emulator app.