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Report #29 benchmark

Reference valid Supreme supporter
GPU
Mali-G610
Driver
Mali-G610 v1.g18p0-01eac0.2d5e200a1514bdef1a4909db66e37e28
Device
GameForce Ace
Chip
Rockchip RK3588S (RK3588)
CPU
4 x 1.80 GHz + 4 x 2.35 GHz, arm64-v8a
Memory
11.7 GB
Reported as
GameForce_ACE / GameForce_ACE
Received
Android
13

Raw JSON

Conditions

seconds_per_scene
6
warmup_frames
30
render_width
1920
render_height
1080
heavy_width
3840
heavy_height
2160
heavy_below_ms
8
heavy_particles
2
display_width
1920
display_height
1080
display_refresh_hz
60
rounds
3
scene_set
3
vsync
OFF

Every scene draws at 1920 by 1080, whatever the screen. A scene under 8.0 ms there is too light for the chip and runs again at a heavier load: at 3840 by 2160, as the row named with _2160p, or, for compute_nbody, with 2 times the particles, as the row named with _2x. Compare drivers on one device; across devices, compare only rows that kept the GPU busy.

Graphics chip below 90% of its top speed (GPU clock) during: subpasses. The device was holding the graphics chip back (heat or a power-saving mode), or the scene is too light to need more. Compare these numbers only with a run at a similar clock.

Scenes

SceneMedian msAverage msp95 msRoundsStarted hotGPU clock
oit_linked_lists
20.54
20.5420.84301000 of 1000 MHz
subpasses
17.48
17.5217.8530883 of 1000 MHz
compute_nbody
17.86
17.8819.6930917 of 1000 MHz
pipeline_barriers
9.38
9.429.66301000 of 1000 MHz
Individual runs (12)
SceneRoundStateMedian msFrames
oit_linked_lists0ok20.85251
subpasses0ok17.49278
compute_nbody0ok17.93298
pipeline_barriers0ok9.43545
oit_linked_lists1ok20.54254
subpasses1ok17.48292
compute_nbody1ok17.86300
pipeline_barriers1ok9.42562
oit_linked_lists2ok21.45243
subpasses2ok17.51283
compute_nbody2ok18.18297
pipeline_barriers2ok9.38559