FauxVkDB
简体中文

报告 #29 跑分

参考设备 有效 至尊支持者
GPU
Mali-G610
驱动
Mali-G610 v1.g18p0-01eac0.2d5e200a1514bdef1a4909db66e37e28
设备
GameForce Ace
芯片
Rockchip RK3588S (RK3588)
CPU
4 x 1.80 GHz + 4 x 2.35 GHz, arm64-v8a
内存
11.7 GB
上报为
GameForce_ACE / GameForce_ACE
收到时间
Android
13

原始 JSON

测试条件

seconds_per_scene
6
warmup_frames
30
render_width
1920
render_height
1080
heavy_width
3840
heavy_height
2160
heavy_below_ms
8
heavy_particles
2
display_width
1920
display_height
1080
display_refresh_hz
60
rounds
3
scene_set
3
vsync
OFF

Every scene draws at 1920 by 1080, whatever the screen. A scene under 8.0 ms there is too light for the chip and runs again at a heavier load: at 3840 by 2160, as the row named with _2160p, or, for compute_nbody, with 2 times the particles, as the row named with _2x. Compare drivers on one device; across devices, compare only rows that kept the GPU busy.

测试期间显卡芯片频率低于峰值的 90%(GPU 频率):subpasses。可能是设备压住了显卡芯片(发热或省电模式),也可能是场景太轻,用不着更高频率。这些数据只适合和频率相近的测试比较。

场景

场景中位数 ms平均 msp95 ms轮次开测时已发热GPU 频率
oit_linked_lists
20.54
20.5420.84301000 / 1000 MHz
subpasses
17.48
17.5217.8530883 / 1000 MHz
compute_nbody
17.86
17.8819.6930917 / 1000 MHz
pipeline_barriers
9.38
9.429.66301000 / 1000 MHz
单次运行(12)
场景轮状态中位数 ms帧数
oit_linked_lists0ok20.85251
subpasses0ok17.49278
compute_nbody0ok17.93298
pipeline_barriers0ok9.43545
oit_linked_lists1ok20.54254
subpasses1ok17.48292
compute_nbody1ok17.86300
pipeline_barriers1ok9.42562
oit_linked_lists2ok21.45243
subpasses2ok17.51283
compute_nbody2ok18.18297
pipeline_barriers2ok9.38559