報告 #29 跑分
參考裝置 有效 

至尊贊助者
- GPU
- Mali-G610
- 驅動程式
- Mali-G610 v1.g18p0-01eac0.2d5e200a1514bdef1a4909db66e37e28
- 裝置
- GameForce Ace
- 晶片
- Rockchip RK3588S (RK3588)
- CPU
- 4 x 1.80 GHz + 4 x 2.35 GHz, arm64-v8a
- 記憶體
- 11.7 GB
- 回報為
- GameForce_ACE / GameForce_ACE
- 收到時間
- Android
- 13
測試條件
- seconds_per_scene
- 6
- warmup_frames
- 30
- render_width
- 1920
- render_height
- 1080
- heavy_width
- 3840
- heavy_height
- 2160
- heavy_below_ms
- 8
- heavy_particles
- 2
- display_width
- 1920
- display_height
- 1080
- display_refresh_hz
- 60
- rounds
- 3
- scene_set
- 3
- vsync
- OFF
Every scene draws at 1920 by 1080, whatever the screen. A scene under 8.0 ms there is too light for the chip and runs again at a heavier load: at 3840 by 2160, as the row named with _2160p, or, for compute_nbody, with 2 times the particles, as the row named with _2x. Compare drivers on one device; across devices, compare only rows that kept the GPU busy.
測試期間繪圖晶片頻率低於峰值的 90%(GPU 頻率):subpasses。可能是裝置壓住了繪圖晶片(發熱或省電模式),也可能是場景太輕,用不著更高頻率。這些資料只適合和頻率相近的測試比較。
場景
| 場景 | 中位數 ms | 平均 ms | p95 ms | 輪次 | 開測時已發熱 | GPU 頻率 |
|---|---|---|---|---|---|---|
| oit_linked_lists | 20.54 | 20.54 | 20.84 | 3 | 0 | 1000 / 1000 MHz |
| subpasses | 17.48 | 17.52 | 17.85 | 3 | 0 | 883 / 1000 MHz |
| compute_nbody | 17.86 | 17.88 | 19.69 | 3 | 0 | 917 / 1000 MHz |
| pipeline_barriers | 9.38 | 9.42 | 9.66 | 3 | 0 | 1000 / 1000 MHz |
單次執行(12)
| 場景 | 輪 | 狀態 | 中位數 ms | 幀數 |
|---|---|---|---|---|
| oit_linked_lists | 0 | ok | 20.85 | 251 |
| subpasses | 0 | ok | 17.49 | 278 |
| compute_nbody | 0 | ok | 17.93 | 298 |
| pipeline_barriers | 0 | ok | 9.43 | 545 |
| oit_linked_lists | 1 | ok | 20.54 | 254 |
| subpasses | 1 | ok | 17.48 | 292 |
| compute_nbody | 1 | ok | 17.86 | 300 |
| pipeline_barriers | 1 | ok | 9.42 | 562 |
| oit_linked_lists | 2 | ok | 21.45 | 243 |
| subpasses | 2 | ok | 17.51 | 283 |
| compute_nbody | 2 | ok | 18.18 | 297 |
| pipeline_barriers | 2 | ok | 9.38 | 559 |