Graphics system version (Vulkan)1.4.359 to 1.4.363
Optional features (extensions)174 to 177+3-0
Features that pass their check (validated)69 to 66turnip_faux123_v1.2.0 and DD-Turnip-v0.3.4: sent from a device this site could not confirm (unverified)0 pass only on DD-Turnip-v0.3.43 pass only on turnip_faux123_v1.2.0
Games each driver could run (an estimate from its feature list): green likely, yellow maybe, orange limited, red no
StockDX92002+DX102006+DX112009+DX122015+Switch
CustomDX92002+DX102006+DX112009+DX122015+Switch
compute_nbody3% faster
hdr_2160p1% slower
oit_linked_lists2% faster
pipeline_barriers_2160p27% faster
subpasses17% faster
Custom driver against stock, per scene. Bars to the right are faster, to the left slower.
Small areas of the picture differ from the stock driver in 1 scene (pipeline_barriers_2160p: 1483 of 2304 cells). The picture matches overall, so this is a local rendering fault, not a different scene.
Unverified turnip_faux123_v1.2.0 and DD-Turnip-v0.3.4: The results below were sent from a device this site could not confirm. A result the site counts replaces them.
Feature
turnip_faux123_v1.2.0
DD-Turnip-v0.3.4
Change
compat.nested_map
core
pass
crash
lost
core.compute_udiv
core
pass
fail
lost
core.copy_wide_row_length
core
pass
fail
lost
Speed test scenes (benchmark)
unverified turnip_faux123_v1.2.0 and DD-Turnip-v0.3.4: The times below were sent from a device this site could not confirm. A result the site counts replaces them.
The two drivers were not measured on the same set of device models. Frame times from different devices do not compare drivers, so read these numbers with that in mind.
Scene
turnip_faux123_v1.2.0 ms
DD-Turnip-v0.3.4 ms
Difference
Starts
GPU clock, MHz
Picture vs stock
compute_nbody
10.48 typical 10.28
10.22 typical 10.17
3% faster
3 of 3 vs 3 of 3
500 vs ? clock unknown
no large difference0.0no small differenceworst 0.064x36
compute_nbody_2x
n/a
20.29
only one side
? vs ?
669 vs ? clock unknown
not checked
hdr_2160p
29.07 typical 28.76
29.48 typical 29.35
1% slower
3 of 3 vs 3 of 3
549 vs ? clock unknown
no large difference0.0no small differenceworst 0.064x36
oit_linked_lists
50.25 typical 50.12
49.35 typical 48.79
2% faster
3 of 3 vs 3 of 3
719 vs ? clock unknown
no large difference0.0no small differenceworst 0.064x36
pipeline_barriers
5.27 typical 5.45
4.43 typical 4.42
too light, see pipeline_barriers_2160p
3 of 3 vs 3 of 3
636 vs ? clock unknown
no large difference0.0no small differenceworst 0.064x36
pipeline_barriers_2160p
18.88 typical 18.94
14.86 typical 14.86
27% faster
3 of 3 vs 3 of 3
667 vs ? clock unknown
no large difference10.4differs in 1483 small areasworst 62.764x36
subpasses
8.26 typical 8.38
7.07 typical 7.07
17% faster
3 of 3 vs 3 of 3
719 vs ? clock unknown
not checked
subpasses_2160p
n/a
25.35
only one side
? vs 3 of 3
719 vs ? clock unknown
not checked
Time to draw one frame, per scene: the average (mean) frame time of the scene's best round, which is how many frames the driver delivered; lower is faster. "Typical" beside it is the median frame, which can sit well under the average when a driver's frames come in two speeds. A pair of reports made before per-round averages were recorded is compared on the median. A scene whose rounds disagree by more than 15% is left out. A scene marked "paced" was held at that mean frame time by the driver or the display queue, together with at least one other scene of the same run; its time says how the frames were spaced, not how fast the driver rendered, so it is not compared. A scene marked "too light" took under 8 ms at the standard size (1920 by 1080) on both drivers, where the screen's frame queue spaces the frames more than the chip does; its heavier run is the one compared: the row ending in _2160p is the scene drawn at 3840 by 2160, and compute_nbody_2x is that scene with twice the particles. "Faster" and "slower" describe DD-Turnip-v0.3.4 against turnip_faux123_v1.2.0. "Picture vs stock" compares one fixed frame per scene as a coarse colour grid (0 is identical, above 40 is a different picture); it finds a scene that was not drawn. Where both reports carry the finer 64x36 grid, the second figure is how many of its 2,304 cells differ by more than 4 of 255, and "worst" is the largest single cell; this is what finds a small rendering error in a picture that otherwise matches. A row marked 16x9 comes from a report made before the finer grid existed. "Starts" is how many of a scene's process starts reached a measured round. A GPU clock marked "not comparable" differed by more than 5% of the device's maximum between the two timings.