FauxVkDB
English

RADV-Xclipse-Android--1- vs radv-xclipse-26.3.0-devel-05b3092

On Samsung Xclipse 920 (Samsung Galaxy S22, Samsung Galaxy S23 FE, Samsung Galaxy S24 FE, Samsung Galaxy S24+). The first driver named is compared against the second, which is the baseline.

Stockradv-xclipse-26.3.0-devel-05b3092Mesa 26.3.0-devel (git-05b3092fcc)
vs
CustomRADV-Xclipse-Android--1-Mesa 26.3.0-devel (git-cd638916b5)
Graphics system version (Vulkan)1.4.358 to 1.4.358
Optional features (extensions)228 to 228+0 -0
Features that pass their check (validated)50 to 522 pass only on RADV-Xclipse-Android--1- 0 pass only on radv-xclipse-26.3.0-devel-05b3092
Speed test scenes (benchmark)1 faster 1 slower 1 even8% slower overall (geometric mean)
Games each driver could run (an estimate from its feature list): green likely, yellow maybe, orange limited, red no
StockDX92002+DX102006+DX112009+DX122015+Switch
CustomDX92002+DX102006+DX112009+DX122015+Switch
  • compute_nbody_2x0% slower
  • hdr_2160p4% faster
  • pipeline_barriers_2160p25% slower

Custom driver against stock, per scene. Bars to the right are faster, to the left slower.

Small areas of the picture differ from the stock driver in 2 scenes (pipeline_barriers: 1500 of 2304 cells, pipeline_barriers_2160p: 7 of 2304 cells). The picture matches overall, so this is a local rendering fault, not a different scene.

radv-xclipse-26.3.0-devel-05b3092 details RADV-Xclipse-Android--1- details

Feature checks that differ (2)

Featureradv-xclipse-26.3.0-devel-05b3092RADV-Xclipse-Android--1-Change
transformFeedback
VK_EXT_transform_feedback
failpassgained
tessellationShader
VkPhysicalDeviceFeatures
failpassgained

Speed test scenes (benchmark)

Sceneradv-xclipse-26.3.0-devel-05b3092 msRADV-Xclipse-Android--1- msDifferenceStartsGPU clock, MHzPicture vs stock
compute_nbody6.10 typical 6.046.66 typical 6.50too light, see compute_nbody_2x3 of 3 vs 3 of 3? vs ? clock unknownno large difference 0.0 no small difference worst 0.0 64x36
compute_nbody_2x19.29 typical 18.4419.37 typical 19.380% slower3 of 3 vs 3 of 3? vs ? clock unknownno large difference 0.0 no small difference worst 0.0 64x36
hdr_2160p41.15 typical 39.1539.63 typical 39.414% faster3 of 3 vs 3 of 3? vs ? clock unknownno large difference 0.0 no small difference worst 0.0 64x36
oit_linked_lists6.93n/aonly one side3 of 3 vs 3 of 3? vs ? clock unknownno large difference 0.0 no small difference worst 0.0 64x36
pipeline_barriersn/an/atoo light, see pipeline_barriers_2160p3 of 3 vs 3 of 3? vs ? clock unknownno large difference 8.7 differs in 1500 small areas worst 76.3 64x36
pipeline_barriers_2160p14.25 typical 15.0419.06 typical 19.5425% slower3 of 3 vs 3 of 3? vs ? clock unknownno large difference 0.1 differs in 7 small areas worst 7.3 64x36
subpassesn/an/aonly one side3 of 3 vs 3 of 3? vs ? clock unknownnot checked
subpasses_2160pn/a32.72only one side3 of 3 vs 3 of 3? vs ? clock unknownnot checked

Time to draw one frame, per scene: the average (mean) frame time of the scene's best round, which is how many frames the driver delivered; lower is faster. "Typical" beside it is the median frame, which can sit well under the average when a driver's frames come in two speeds. A pair of reports made before per-round averages were recorded is compared on the median. A scene whose rounds disagree by more than 15% is left out. A scene marked "paced" was held at that mean frame time by the driver or the display queue, together with at least one other scene of the same run; its time says how the frames were spaced, not how fast the driver rendered, so it is not compared. A scene marked "too light" took under 8 ms at the standard size (1920 by 1080) on both drivers, where the screen's frame queue spaces the frames more than the chip does; its heavier run is the one compared: the row ending in _2160p is the scene drawn at 3840 by 2160, and compute_nbody_2x is that scene with twice the particles. "Faster" and "slower" describe RADV-Xclipse-Android--1- against radv-xclipse-26.3.0-devel-05b3092. "Picture vs stock" compares one fixed frame per scene as a coarse colour grid (0 is identical, above 40 is a different picture); it finds a scene that was not drawn. Where both reports carry the finer 64x36 grid, the second figure is how many of its 2,304 cells differ by more than 4 of 255, and "worst" is the largest single cell; this is what finds a small rendering error in a picture that otherwise matches. A row marked 16x9 comes from a report made before the finer grid existed. "Starts" is how many of a scene's process starts reached a measured round. A GPU clock marked "not comparable" differed by more than 5% of the device's maximum between the two timings.

Technical differences (Vulkan)

Extensions only in RADV-Xclipse-Android--1- (0)
  • None
Extensions only in radv-xclipse-26.3.0-devel-05b3092 (0)
  • None
Core features that differ (0)
None
Limits that differ (0)
Limitradv-xclipse-26.3.0-devel-05b3092RADV-Xclipse-Android--1-
Formats supported by only one driver (0 gained, 0 lost)

Only in RADV-Xclipse-Android--1-:

  • None

Only in radv-xclipse-26.3.0-devel-05b3092:

  • None