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Report #155 benchmark

No hardware proof (handheld) valid Supreme supporter

The app said this device cannot make a hardware proof (key attestation). Makers of gaming handhelds often do not set that up, so this is common on them and says nothing about the driver. No device of this model has ever sent a hardware proof, so the site counts this report as it is. Its results can be listed as leading, and become confirmed only when a device with a hardware proof agrees.

GPU
Mali-G610
Driver
Mali-G610 v1.g18p0-01eac0.2d5e200a1514bdef1a4909db66e37e28
Device
GameForce Ace
Chip
Rockchip RK3588S (RK3588)
CPU
4 x 1.80 GHz + 4 x 2.35 GHz, arm64-v8a
Memory
11.7 GB
Reported as
GameForce_ACE / GameForce_ACE
Received
Android
13

Raw JSON

Conditions

seconds_per_scene
6
warmup_frames
30
render_width
1920
render_height
1080
heavy_width
3840
heavy_height
2160
heavy_below_ms
8
heavy_particles
2
cool_rule
status_below_2
cooling_pauses
0
cooling_s
0
cooling_capped
0
test_budget_s
180
test_s
98
display_width
1920
display_height
1080
display_refresh_hz
60
rounds
3
scene_set
5
vsync
OFF

Every scene draws at 1920 by 1080, whatever the screen. A scene under 8.0 ms there is too light for the chip and runs again at a heavier load: at 3840 by 2160, as the row named with _2160p, or, for compute_nbody, with 2 times the particles, as the row named with _2x. hdr runs at the larger picture only. Compare drivers on one device; across devices, compare only rows that kept the GPU busy.

Graphics chip below 90% of its top speed (GPU clock) during: subpasses, pipeline_barriers. The device was holding the graphics chip back (heat or a power-saving mode), or the scene is too light to need more. Compare these numbers only with a run at a similar clock.

Scenes

SceneMedian msAverage msp95 msRoundsStarted hotGPU clock
oit_linked_lists
20.23
20.3220.92301000 of 1000 MHz
subpasses
17.45
17.4417.7830883 of 1000 MHz
compute_nbody
17.91
17.9219.93301000 of 1000 MHz
pipeline_barriers
9.39
9.379.6230883 of 1000 MHz
hdr_2160p
33.23
33.2433.56301000 of 1000 MHz
Individual runs (15)
SceneRoundStateMedian msFrames
oit_linked_lists0ok20.23256
subpasses0ok17.46276
compute_nbody0ok17.91301
pipeline_barriers0ok9.40551
oit_linked_lists1ok20.50254
subpasses1ok17.47286
compute_nbody1ok17.91298
pipeline_barriers1ok9.39535
oit_linked_lists2ok20.37258
subpasses2ok17.45292
compute_nbody2ok18.13299
pipeline_barriers2ok9.42539
hdr_2160p0ok33.23144
hdr_2160p1ok33.29145
hdr_2160p2ok33.25143