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报告 #155 跑分

无硬件证明(掌机) 有效 至尊支持者

应用提示这台设备无法生成硬件证明(密钥认证)。游戏掌机厂商通常没有配置这一项,所以在掌机上很常见,与驱动本身无关。 这个型号的设备从未发送过硬件证明,所以本站按现状计入这份报告。它的结果可以列为领先,只有在带硬件证明的设备也一致时才会变成已确认。

GPU
Mali-G610
驱动
Mali-G610 v1.g18p0-01eac0.2d5e200a1514bdef1a4909db66e37e28
设备
GameForce Ace
芯片
Rockchip RK3588S (RK3588)
CPU
4 x 1.80 GHz + 4 x 2.35 GHz, arm64-v8a
内存
11.7 GB
上报为
GameForce_ACE / GameForce_ACE
收到时间
Android
13

原始 JSON

测试条件

seconds_per_scene
6
warmup_frames
30
render_width
1920
render_height
1080
heavy_width
3840
heavy_height
2160
heavy_below_ms
8
heavy_particles
2
cool_rule
status_below_2
cooling_pauses
0
cooling_s
0
cooling_capped
0
test_budget_s
180
test_s
98
display_width
1920
display_height
1080
display_refresh_hz
60
rounds
3
scene_set
5
vsync
OFF

Every scene draws at 1920 by 1080, whatever the screen. A scene under 8.0 ms there is too light for the chip and runs again at a heavier load: at 3840 by 2160, as the row named with _2160p, or, for compute_nbody, with 2 times the particles, as the row named with _2x. hdr runs at the larger picture only. Compare drivers on one device; across devices, compare only rows that kept the GPU busy.

测试期间显卡芯片频率低于峰值的 90%(GPU 频率):subpasses, pipeline_barriers。可能是设备压住了显卡芯片(发热或省电模式),也可能是场景太轻,用不着更高频率。这些数据只适合和频率相近的测试比较。

场景

场景中位数 ms平均 msp95 ms轮次开测时已发热GPU 频率
oit_linked_lists
20.23
20.3220.92301000 / 1000 MHz
subpasses
17.45
17.4417.7830883 / 1000 MHz
compute_nbody
17.91
17.9219.93301000 / 1000 MHz
pipeline_barriers
9.39
9.379.6230883 / 1000 MHz
hdr_2160p
33.23
33.2433.56301000 / 1000 MHz
单次运行(15)
场景轮状态中位数 ms帧数
oit_linked_lists0ok20.23256
subpasses0ok17.46276
compute_nbody0ok17.91301
pipeline_barriers0ok9.40551
oit_linked_lists1ok20.50254
subpasses1ok17.47286
compute_nbody1ok17.91298
pipeline_barriers1ok9.39535
oit_linked_lists2ok20.37258
subpasses2ok17.45292
compute_nbody2ok18.13299
pipeline_barriers2ok9.42539
hdr_2160p0ok33.23144
hdr_2160p1ok33.29145
hdr_2160p2ok33.25143