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報告 #155 跑分

無硬體證明(掌機) 有效 至尊贊助者

App提示這台裝置無法產生硬體證明(金鑰認證)。遊戲掌機廠商通常沒有配置這一項,所以在掌機上很常見,與驅動程式本身無關。 這個型號的裝置從未傳送過硬體證明,所以本站按現狀計入這份報告。它的結果可以列為領先,只有在帶硬體證明的裝置也一致時才會變成已確認。

GPU
Mali-G610
驅動程式
Mali-G610 v1.g18p0-01eac0.2d5e200a1514bdef1a4909db66e37e28
裝置
GameForce Ace
晶片
Rockchip RK3588S (RK3588)
CPU
4 x 1.80 GHz + 4 x 2.35 GHz, arm64-v8a
記憶體
11.7 GB
回報為
GameForce_ACE / GameForce_ACE
收到時間
Android
13

原始 JSON

測試條件

seconds_per_scene
6
warmup_frames
30
render_width
1920
render_height
1080
heavy_width
3840
heavy_height
2160
heavy_below_ms
8
heavy_particles
2
cool_rule
status_below_2
cooling_pauses
0
cooling_s
0
cooling_capped
0
test_budget_s
180
test_s
98
display_width
1920
display_height
1080
display_refresh_hz
60
rounds
3
scene_set
5
vsync
OFF

Every scene draws at 1920 by 1080, whatever the screen. A scene under 8.0 ms there is too light for the chip and runs again at a heavier load: at 3840 by 2160, as the row named with _2160p, or, for compute_nbody, with 2 times the particles, as the row named with _2x. hdr runs at the larger picture only. Compare drivers on one device; across devices, compare only rows that kept the GPU busy.

測試期間繪圖晶片頻率低於峰值的 90%(GPU 頻率):subpasses, pipeline_barriers。可能是裝置壓住了繪圖晶片(發熱或省電模式),也可能是場景太輕,用不著更高頻率。這些資料只適合和頻率相近的測試比較。

場景

場景中位數 ms平均 msp95 ms輪次開測時已發熱GPU 頻率
oit_linked_lists
20.23
20.3220.92301000 / 1000 MHz
subpasses
17.45
17.4417.7830883 / 1000 MHz
compute_nbody
17.91
17.9219.93301000 / 1000 MHz
pipeline_barriers
9.39
9.379.6230883 / 1000 MHz
hdr_2160p
33.23
33.2433.56301000 / 1000 MHz
單次執行(15)
場景輪狀態中位數 ms幀數
oit_linked_lists0ok20.23256
subpasses0ok17.46276
compute_nbody0ok17.91301
pipeline_barriers0ok9.40551
oit_linked_lists1ok20.50254
subpasses1ok17.47286
compute_nbody1ok17.91298
pipeline_barriers1ok9.39535
oit_linked_lists2ok20.37258
subpasses2ok17.45292
compute_nbody2ok18.13299
pipeline_barriers2ok9.42539
hdr_2160p0ok33.23144
hdr_2160p1ok33.29145
hdr_2160p2ok33.25143