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Report #1859 benchmark

Attested, locked device invalid

Speed score

No speed score: the driver could not finish every part of the test.

See the speed ranking

GPU
PanVK-G77 MC9
Driver
mali-panvk-27.0.0-devel-r10 Mesa 27.0.0-devel (git-58f2c55854)
Device
Infinix ZERO 30 5G
Chip
MT6891
CPU
4 x 2.00 GHz + 4 x 2.60 GHz, arm64-v8a
Memory
11.2 GB
Reported as
INFINIX / Infinix X6731
Received
Android
14
Library SHA-256
80acd461bdf07f5fb99af5c7f516e272103340b6775c22dcd347a6d418c7ac0d

not valid oit_linked_lists round 0: timed frame 4 ran past 1000 ms (1010 ms), so the scene was stopped; oit_linked_lists round 1: timed frame 3673 ran past 1000 ms (1004 ms), so the scene was stopped; oit_linked_lists round 2: timed frame 2375 ran past 1000 ms (1009 ms), so the scene was stopped; oit_linked_lists reported in 0 of 3 rounds; subpasses round 0: timed frame 120 ran past 1000 ms (1016 ms), so the scene was stopped; subpasses round 1: timed frame 176 ran past 1000 ms (1017 ms), so the scene was stopped; subpasses round 2: timed frame 113 ran past 1000 ms (1010 ms), so the scene was stopped; subpasses reported in 0 of 3 rounds; compute_nbody round 0: timed frame 16 ran past 1000 ms (1001 ms), so the scene was stopped; compute_nbody round 1: timed frame 10 ran past 1000 ms (1018 ms), so the scene was stopped; compute_nbody round 2: timed frame 31 ran past 1000 ms (1018 ms), so the scene was stopped; compute_nbody reported in 0 of 3 rounds; pipeline_barriers round 0: timed frame 189 ran past 1000 ms (1008 ms), so the scene was stopped; pipeline_barriers round 1: timed frame 320 ran past 1000 ms (1010 ms), so the scene was stopped; pipeline_barriers round 2: timed frame 304 ran past 1000 ms (1004 ms), so the scene was stopped; pipeline_barriers reported in 0 of 3 rounds

Raw JSON

Conditions

seconds_per_scene
6
warmup_frames
30
warmup_max_ms
2000
warmup_min_frames
5
render_width
1920
render_height
1080
heavy_width
3840
heavy_height
2160
heavy_below_ms
8
heavy_particles
2
cool_rule
status_below_2
cooling_pauses
0
cooling_s
0
cooling_capped
0
test_budget_s
180
test_s
102
system_log_unreadable
True
display_width
1080
display_height
2400
display_refresh_hz
120
rounds
3
scene_set
6
hdr_format
R16G16B16A16_SFLOAT
vsync
OFF

Every scene draws at 1920 by 1080, whatever the screen. A scene under 8.0 ms there is too light for the chip and runs again at a heavier load: at 3840 by 2160, as the row named with _2160p, or, for compute_nbody, with 2 times the particles, as the row named with _2x. hdr runs at the larger picture only. Compare drivers on one device; across devices, compare only rows that kept the GPU busy.

Scenes

SceneMedian msAverage msp95 msRoundsStarted hotGPU clock
oit_linked_lists
n/a
n/an/a00not recorded
subpasses
n/a
n/an/a00not recorded
compute_nbody
n/a
n/an/a00not recorded
pipeline_barriers
n/a
n/an/a00not recorded
hdr_2160p
n/a
n/an/a00not recorded
Individual runs (15)
SceneRoundStateMedian msFrames
oit_linked_lists0hungn/a
subpasses0hungn/a
compute_nbody0hungn/a
pipeline_barriers0hungn/a
oit_linked_lists1hungn/a
subpasses1hungn/a
compute_nbody1hungn/a
pipeline_barriers1hungn/a
oit_linked_lists2hungn/a
subpasses2hungn/a
compute_nbody2hungn/a
pipeline_barriers2hungn/a
hdr_2160p0hungn/a
hdr_2160p1hungn/a
hdr_2160p2hungn/a