Graphics system version (Vulkan)1.4.363 to 1.4.359
Optional features (extensions)177 to 174+0-3
Features that pass their check (validated)49 to 49both pass the same checks
Speed test scenes (benchmark)4 faster0 slower21% faster overall (geometric mean)
Games each driver could run (an estimate from its feature list): green likely, yellow maybe, orange limited, red no
StockDX92002+DX102006+DX112009+DX122015+Switch
CustomDX92002+DX102006+DX112009+DX122015+Switch
hdr_2160p17% faster
oit_linked_lists32% faster
pipeline_barriers_2160p20% faster
subpasses_2160p16% faster
Custom driver against stock, per scene. Bars to the right are faster, to the left slower.
Small areas of the picture differ from the stock driver in 1 scene (pipeline_barriers: 1482 of 2304 cells). The picture matches overall, so this is a local rendering fault, not a different scene.
Did not start every time: compute_nbody (stock 3 of 3, custom 0 of 3).
Every feature check ends the same way on both drivers.
Speed test scenes (benchmark)
Scene
Turnip-v26.3.0-20261013-r3 ms
Turnip_v26.3.0-R5 ms
Difference
Starts
GPU clock, MHz
Picture vs stock
compute_nbody
8.40 typical 8.23
n/a
only one side
3 of 3 vs 0 of 3
? vs ? clock unknown
not checked
hdr_2160p
52.19 typical 51.39
44.72 typical 43.85
17% faster
3 of 3 vs 3 of 3
? vs ? clock unknown
no large difference0.0no small differenceworst 0.064x36
oit_linked_lists
38.97 typical 38.81
29.58 typical 29.46
32% faster
3 of 3 vs 3 of 3
? vs ? clock unknown
no large difference0.0no small differenceworst 0.064x36
pipeline_barriers
3.72 typical 3.86
2.69 typical 2.63
too light, see pipeline_barriers_2160p
3 of 3 vs 3 of 3
? vs ? clock unknown
no large difference10.6differs in 1482 small areasworst 62.364x36
pipeline_barriers_2160p
13.98 typical 13.84
11.65 typical 11.43
20% faster
3 of 3 vs 3 of 3
? vs ? clock unknown
no large difference0.0no small differenceworst 0.064x36
subpasses
5.94 typical 6.02
4.50 typical 4.55
too light, see subpasses_2160p
3 of 3 vs 3 of 3
? vs ? clock unknown
not checked
subpasses_2160p
22.17 typical 22.12
19.13 typical 19.11
16% faster
3 of 3 vs 3 of 3
? vs ? clock unknown
not checked
Time to draw one frame, per scene: the average (mean) frame time of the scene's best round, which is how many frames the driver delivered; lower is faster. "Typical" beside it is the median frame, which can sit well under the average when a driver's frames come in two speeds. A pair of reports made before per-round averages were recorded is compared on the median. A scene whose rounds disagree by more than 15% is left out. A scene marked "paced" was held at that mean frame time by the driver or the display queue, together with at least one other scene of the same run; its time says how the frames were spaced, not how fast the driver rendered, so it is not compared. A scene marked "too light" took under 8 ms at the standard size (1920 by 1080) on both drivers, where the screen's frame queue spaces the frames more than the chip does; its heavier run is the one compared: the row ending in _2160p is the scene drawn at 3840 by 2160, and compute_nbody_2x is that scene with twice the particles. "Faster" and "slower" describe Turnip_v26.3.0-R5 against Turnip-v26.3.0-20261013-r3. "Picture vs stock" compares one fixed frame per scene as a coarse colour grid (0 is identical, above 40 is a different picture); it finds a scene that was not drawn. Where both reports carry the finer 64x36 grid, the second figure is how many of its 2,304 cells differ by more than 4 of 255, and "worst" is the largest single cell; this is what finds a small rendering error in a picture that otherwise matches. A row marked 16x9 comes from a report made before the finer grid existed. "Starts" is how many of a scene's process starts reached a measured round. A GPU clock marked "not comparable" differed by more than 5% of the device's maximum between the two timings.