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Report #907 benchmark

No hardware proof (handheld) valid

The app said this device cannot make a hardware proof (key attestation). Makers of gaming handhelds often do not set that up, so this is common on them and says nothing about the driver. No device of this model has ever sent a hardware proof, so the site counts this report as it is. Its results can be listed as leading, and become confirmed only when a device with a hardware proof agrees.

GPU
Adreno (TM) 830
Driver
Turnip_Gen8_V38 Mesa 27.0.0-devel (git-f28352d117)
Device
AYN Odin 3
Chip
Snapdragon 8 Elite (CQ8725S)
CPU
6 x 3.53 GHz + 2 x 4.32 GHz, arm64-v8a
Memory
14.8 GB
Reported as
ayn / Odin3
Received
Android
15
Library SHA-256
41da037364520e0fe1a2e2fb6d9aa7c0116110daa0ec0c94cbfa6c08a52fd013

Raw JSON

Conditions

seconds_per_scene
6
warmup_frames
30
warmup_max_ms
2000
warmup_min_frames
5
render_width
1920
render_height
1080
heavy_width
3840
heavy_height
2160
heavy_below_ms
8
heavy_particles
2
cool_rule
status_below_2_and_full_gpu_limit
cooling_pauses
2
cooling_s
21
cooling_capped
2
test_budget_s
180
test_s
174
display_width
1080
display_height
1920
display_refresh_hz
120
rounds
3
scene_set
6
hdr_format
R16G16B16A16_SFLOAT
vsync
OFF

Every scene draws at 1920 by 1080, whatever the screen. A scene under 8.0 ms there is too light for the chip and runs again at a heavier load: at 3840 by 2160, as the row named with _2160p, or, for compute_nbody, with 2 times the particles, as the row named with _2x. hdr runs at the larger picture only. Compare drivers on one device; across devices, compare only rows that kept the GPU busy.

Scenes

SceneMedian msAverage msp95 msRoundsStarted hotGPU clock
oit_linked_lists
17.90
17.9018.02301050 of 1100 MHz
subpasses
2.43
2.583.06301050 of 1100 MHz
compute_nbody
3.50
3.503.79301050 of 1100 MHz
pipeline_barriers
1.46
1.582.15301050 of 1100 MHz
subpasses_2160p
10.04
10.0411.14301050 of 1100 MHz
pipeline_barriers_2160p
6.28
6.006.38301050 of 1100 MHz
hdr_2160p
7.85
7.827.97301050 of 1100 MHz
compute_nbody_2x
10.96
10.9811.53301050 of 1100 MHz
Individual runs (24)
SceneRoundStateMedian msFrames
oit_linked_lists0ok17.90300
subpasses0ok2.432297
compute_nbody0ok3.501663
pipeline_barriers0ok1.463719
oit_linked_lists1ok17.91299
subpasses1ok2.432298
compute_nbody1ok3.521642
pipeline_barriers1ok1.463699
oit_linked_lists2ok17.94298
subpasses2ok2.432297
compute_nbody2ok3.501666
pipeline_barriers2ok1.463721
subpasses_2160p0ok10.04567
pipeline_barriers_2160p0ok6.28946
hdr_2160p0ok7.85722
subpasses_2160p1ok10.06567
pipeline_barriers_2160p1ok6.29945
hdr_2160p1ok7.85721
subpasses_2160p2ok10.06567
pipeline_barriers_2160p2ok6.29944
hdr_2160p2ok7.85722
compute_nbody_2x0ok10.96508
compute_nbody_2x1ok10.98508
compute_nbody_2x2ok10.97508