FauxVkDB
English

Report #697 benchmark

No hardware proof (handheld) invalid Supreme supporter

The app said this device cannot make a hardware proof (key attestation). Makers of gaming handhelds often do not set that up, so this is common on them and says nothing about the driver. No device of this model has ever sent a hardware proof, so the site counts this report as it is. Its results can be listed as leading, and become confirmed only when a device with a hardware proof agrees.

GPU
Adreno (TM) 830
Driver
turnip_faux123_v1.1.9-rc15 Mesa 26.3.0-devel (git-dd45fd0baa)
Device
AYN Odin 3
Chip
Snapdragon 8 Elite (CQ8725S)
CPU
6 x 3.53 GHz + 2 x 4.32 GHz, arm64-v8a
Memory
10.9 GB
Reported as
ayn / Odin3
Received
Android
15
Library SHA-256
ae899f7a9fe495faa67b02c7f7849c60e3c96bdc866cccb3362dbce79aac9d21

not valid oit_linked_lists round 0 started while the device reported thermal status 3; oit_linked_lists round 1 started while the device reported thermal status 3; oit_linked_lists round 2 started while the device reported thermal status 3; subpasses round 0 started while the device reported thermal status 3; subpasses round 1 started while the device reported thermal status 3; subpasses round 2 started while the device reported thermal status 3; compute_nbody round 0 started while the device reported thermal status 3; compute_nbody round 1 started while the device reported thermal status 3; compute_nbody round 2 started while the device reported thermal status 3; pipeline_barriers round 0 started while the device reported thermal status 3; pipeline_barriers round 1 started while the device reported thermal status 3; pipeline_barriers round 2 started while the device reported thermal status 3

Raw JSON

Conditions

seconds_per_scene
6
warmup_frames
30
render_width
1920
render_height
1080
heavy_width
3840
heavy_height
2160
heavy_below_ms
8
heavy_particles
2
cool_rule
status_below_2_and_full_gpu_limit
cooling_pauses
2
cooling_s
20
cooling_capped
3
test_budget_s
180
test_s
173
display_width
1080
display_height
1920
display_refresh_hz
60
rounds
3
scene_set
5
vsync
OFF

Every scene draws at 1920 by 1080, whatever the screen. A scene under 8.0 ms there is too light for the chip and runs again at a heavier load: at 3840 by 2160, as the row named with _2160p, or, for compute_nbody, with 2 times the particles, as the row named with _2x. hdr runs at the larger picture only. Compare drivers on one device; across devices, compare only rows that kept the GPU busy.

Graphics chip below 90% of its top speed (GPU clock) during: subpasses, compute_nbody, pipeline_barriers, subpasses_2160p, pipeline_barriers_2160p, hdr_2160p, compute_nbody_2x. The device was holding the graphics chip back (heat or a power-saving mode), or the scene is too light to need more. Compare these numbers only with a run at a similar clock.

Scenes

SceneMedian msAverage msp95 msRoundsStarted hotGPU clock
oit_linked_lists
17.51
17.5317.71331100 of 1100 MHz
subpasses
2.64
2.753.5033934 of 1100 MHz
compute_nbody
3.46
3.544.2233945 of 1100 MHz
pipeline_barriers
1.59
1.702.4533922 of 1100 MHz
subpasses_2160p
10.34
10.4711.8833934 of 1100 MHz
pipeline_barriers_2160p
5.97
6.477.6233900 of 1100 MHz
hdr_2160p
16.45
16.5217.6433934 of 1100 MHz
compute_nbody_2x
12.94
12.9813.6533900 of 1100 MHz
Individual runs (24)
SceneRoundStateMedian msFrames
oit_linked_lists0ok17.51305
subpasses0ok2.762096
compute_nbody0ok3.671535
pipeline_barriers0ok1.593340
oit_linked_lists1ok18.16292
subpasses1ok2.782038
compute_nbody1ok3.801469
pipeline_barriers1ok1.713125
oit_linked_lists2ok19.27278
subpasses2ok2.642153
compute_nbody2ok3.461635
pipeline_barriers2ok1.663457
subpasses_2160p0ok10.34540
pipeline_barriers_2160p0ok5.97872
hdr_2160p0ok16.45323
subpasses_2160p1ok10.39531
pipeline_barriers_2160p1ok6.02874
hdr_2160p1ok17.31317
subpasses_2160p2ok10.39534
pipeline_barriers_2160p2ok5.97867
hdr_2160p2ok17.38316
compute_nbody_2x0ok14.00392
compute_nbody_2x1ok12.94424
compute_nbody_2x2ok13.33411