FauxVkDB
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Report #1632 benchmark

Attested, locked device valid

Speed score

1123

Estimate. The test was not complete or not steady, so this number is rough and does not rank the device.

See the speed ranking

GPU
Adreno (TM) 730
Driver
turnip_faux123_v1.2.4 Mesa 26.3.0-devel (git-dd45fd0baa)
Device
Samsung Galaxy S22
Chip
SM8450
CPU
4 x 1.79 GHz + 3 x 2.50 GHz + 1 x 3.00 GHz, arm64-v8a
Memory
7.1 GB
Reported as
samsung / SM-S901U
Received
Android
16
Library SHA-256
848e912de645b665263212d408ba146af145877c9204ce4d3253cb7549b685d1

Raw JSON

Conditions

seconds_per_scene
6
warmup_frames
30
warmup_max_ms
2000
warmup_min_frames
5
render_width
1920
render_height
1080
heavy_width
3840
heavy_height
2160
heavy_below_ms
8
heavy_particles
2
cool_rule
status_below_2_and_full_gpu_limit
cooling_pauses
1
cooling_s
15
cooling_capped
0
test_budget_s
180
test_s
152
system_log_unreadable
False
display_width
1080
display_height
2340
display_refresh_hz
120
rounds
3
scene_set
6
hdr_format
R16G16B16A16_SFLOAT
vsync
OFF

Every scene draws at 1920 by 1080, whatever the screen. A scene under 8.0 ms there is too light for the chip and runs again at a heavier load: at 3840 by 2160, as the row named with _2160p, or, for compute_nbody, with 2 times the particles, as the row named with _2x. hdr runs at the larger picture only. Compare drivers on one device; across devices, compare only rows that kept the GPU busy.

Graphics chip below 90% of its top speed (GPU clock) during: compute_nbody, pipeline_barriers, pipeline_barriers_2160p. The device was holding the graphics chip back (heat or a power-saving mode), or the scene is too light to need more. Compare these numbers only with a run at a similar clock.

Scenes

SceneMedian msAverage msp95 msRoundsStarted hotGPU clock
oit_linked_lists
23.30
23.5224.0930818 of 818 MHz
subpasses
4.46
4.505.0630818 of 818 MHz
compute_nbody
8.22
8.439.9030721 of 818 MHz
pipeline_barriers
2.83
2.893.3730731 of 818 MHz
subpasses_2160p
16.58
16.8818.6930786 of 818 MHz
pipeline_barriers_2160p
11.13
11.3512.9930710 of 818 MHz
hdr_2160p
29.36
29.8930.2030818 of 818 MHz
Individual runs (21)
SceneRoundStateMedian msFrames
oit_linked_lists0ok23.30221
subpasses0ok4.461281
compute_nbody0ok8.22677
pipeline_barriers0ok2.831986
oit_linked_lists1ok23.30218
subpasses1ok4.531084
compute_nbody1ok10.02573
pipeline_barriers1ok2.941926
oit_linked_lists2ok23.31221
subpasses2ok4.651062
compute_nbody2ok10.18562
pipeline_barriers2ok3.011861
subpasses_2160p0ok16.58314
pipeline_barriers_2160p0ok11.13474
hdr_2160p0ok29.36165
subpasses_2160p1ok19.02280
pipeline_barriers_2160p1ok11.67452
hdr_2160p1ok32.08151
subpasses_2160p2ok18.63278
pipeline_barriers_2160p2ok11.77441
hdr_2160p2ok54.1792