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mainline-turnip-sync-V32 vs stable-turnip-V2

On Adreno (TM) 825 (Nothing Phone (3), Poco F7, Poco F7). The first driver named is compared against the second, which is the baseline.

Stockstable-turnip-V2Mesa 26.2.3 (git-fbc44a3bcc)
vs
Custommainline-turnip-sync-V32Mesa 26.3.0-devel (git-9c7e022677)
Graphics system version (Vulkan)1.4.354 to 1.4.363
Optional features (extensions)174 to 178+4 -0
Features that pass their check (validated)49 to 49both pass the same checks
Speed test scenes (benchmark)0 faster 1 slower 1 even2% slower overall (geometric mean)
Games each driver could run (an estimate from its feature list): green likely, yellow maybe, orange limited, red no
StockDX92002+DX102006+DX112009+DX122015+Switch
CustomDX92002+DX102006+DX112009+DX122015+Switch
  • hdr_2160p1% slower
  • subpasses_2160p3% slower

Custom driver against stock, per scene. Bars to the right are faster, to the left slower.

Small areas of the picture differ from the stock driver in 1 scene (pipeline_barriers: 1434 of 2304 cells). The picture matches overall, so this is a local rendering fault, not a different scene.

Did not start every time: compute_nbody (stock 0 of 3, custom 3 of 3).

stable-turnip-V2 details mainline-turnip-sync-V32 details

Feature checks that differ (0)

Every feature check ends the same way on both drivers.

Speed test scenes (benchmark)

Scenestable-turnip-V2 msmainline-turnip-sync-V32 msDifferenceStartsGPU clock, MHzPicture vs stock
compute_nbodyn/an/aonly one side0 of 3 vs 3 of 3? vs ? clock unknownnot checked
hdr_2160p25.99 typical 25.9226.15 typical 26.031% slower3 of 3 vs 3 of 3? vs ? clock unknownno large difference 0.0 no small difference worst 0.0 64x36
oit_linked_lists22.30n/aonly one side3 of 3 vs 3 of 3? vs ? clock unknownno large difference 0.0 no small difference worst 0.0 64x36
pipeline_barriers2.52n/aonly one side3 of 3 vs 3 of 3? vs ? clock unknownno large difference 7.5 differs in 1434 small areas worst 45.0 64x36
pipeline_barriers_2160p10.01 typical 10.39n/aonly one side3 of 3 vs ?? vs ? clock unknownnot checked
subpasses4.96n/atoo light, see subpasses_2160p3 of 3 vs 3 of 3? vs ? clock unknownnot checked
subpasses_2160p19.32 typical 19.3019.82 typical 19.833% slower3 of 3 vs 3 of 3? vs ? clock unknownnot checked

Time to draw one frame, per scene: the average (mean) frame time of the scene's best round, which is how many frames the driver delivered; lower is faster. "Typical" beside it is the median frame, which can sit well under the average when a driver's frames come in two speeds. A pair of reports made before per-round averages were recorded is compared on the median. A scene whose rounds disagree by more than 15% is left out. A scene marked "paced" was held at that mean frame time by the driver or the display queue, together with at least one other scene of the same run; its time says how the frames were spaced, not how fast the driver rendered, so it is not compared. A scene marked "too light" took under 8 ms at the standard size (1920 by 1080) on both drivers, where the screen's frame queue spaces the frames more than the chip does; its heavier run is the one compared: the row ending in _2160p is the scene drawn at 3840 by 2160, and compute_nbody_2x is that scene with twice the particles. "Faster" and "slower" describe mainline-turnip-sync-V32 against stable-turnip-V2. "Picture vs stock" compares one fixed frame per scene as a coarse colour grid (0 is identical, above 40 is a different picture); it finds a scene that was not drawn. Where both reports carry the finer 64x36 grid, the second figure is how many of its 2,304 cells differ by more than 4 of 255, and "worst" is the largest single cell; this is what finds a small rendering error in a picture that otherwise matches. A row marked 16x9 comes from a report made before the finer grid existed. "Starts" is how many of a scene's process starts reached a measured round. A GPU clock marked "not comparable" differed by more than 5% of the device's maximum between the two timings.

Technical differences (Vulkan)

Extensions only in mainline-turnip-sync-V32 (4)
  • VK_EXT_image_compression_control
  • VK_EXT_shader_subgroup_vote
  • VK_KHR_shader_quad_control
  • VK_VALVE_buffer_device_address_allocation_alignment
Extensions only in stable-turnip-V2 (0)
  • None
Core features that differ (0)
None
Limits that differ (1)
Limitstable-turnip-V2mainline-turnip-sync-V32
maxComputeWorkGroupInvocations10242048
Formats supported by only one driver (0 gained, 0 lost)

Only in mainline-turnip-sync-V32:

  • None

Only in stable-turnip-V2:

  • None