FauxVkDB
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报告 #770 跑分

无硬件证明(掌机) 有效 至尊支持者

应用提示这台设备无法生成硬件证明(密钥认证)。游戏掌机厂商通常没有配置这一项,所以在掌机上很常见,与驱动本身无关。 这个型号的设备从未发送过硬件证明,所以本站按现状计入这份报告。它的结果可以列为领先,只有在带硬件证明的设备也一致时才会变成已确认。

GPU
Mali-G610 MC4
驱动
EXP_PanVK-kbase-ace-lab40 PanVK-kbase beta.14 (Mesa 26.3.0-devel (git-5a07217f03))
设备
GameForce Ace
芯片
Rockchip RK3588S (RK3588)
CPU
4 x 1.80 GHz + 4 x 2.35 GHz, arm64-v8a
内存
11.7 GB
上报为
GameForce_ACE / GameForce_ACE
收到时间
Android
13
库文件 SHA-256
0970910ea564d7456169793859bbfbaeb9f4574f8e60f66011b7294f0502825f

原始 JSON

测试条件

seconds_per_scene
6
warmup_frames
30
warmup_max_ms
2000
warmup_min_frames
5
render_width
1920
render_height
1080
heavy_width
3840
heavy_height
2160
heavy_below_ms
8
heavy_particles
2
cool_rule
status_below_2
cooling_pauses
0
cooling_s
0
cooling_capped
0
test_budget_s
180
test_s
99
display_width
1920
display_height
1080
display_refresh_hz
60
rounds
3
scene_set
6
hdr_format
R16G16B16A16_SFLOAT
vsync
OFF

Every scene draws at 1920 by 1080, whatever the screen. A scene under 8.0 ms there is too light for the chip and runs again at a heavier load: at 3840 by 2160, as the row named with _2160p, or, for compute_nbody, with 2 times the particles, as the row named with _2x. hdr runs at the larger picture only. Compare drivers on one device; across devices, compare only rows that kept the GPU busy.

场景

场景中位数 ms平均 msp95 ms轮次开测时已发热GPU 频率
oit_linked_lists
23.58
23.5923.80301000 / 1000 MHz
subpasses
19.51
19.5019.78301000 / 1000 MHz
compute_nbody
18.89
19.0821.02301000 / 1000 MHz
pipeline_barriers
10.45
10.4410.75301000 / 1000 MHz
hdr_2160p
31.81
32.1232.02301000 / 1000 MHz
单次运行(15)
场景轮状态中位数 ms帧数
oit_linked_lists0ok23.93214
subpasses0ok19.51275
compute_nbody0ok18.89278
pipeline_barriers0ok10.47531
oit_linked_lists1ok23.59219
subpasses1ok19.51272
compute_nbody1ok19.07276
pipeline_barriers1ok10.45531
oit_linked_lists2ok23.58212
subpasses2ok19.51275
compute_nbody2ok18.94279
pipeline_barriers2ok10.48529
hdr_2160p0ok31.82149
hdr_2160p1ok31.82150
hdr_2160p2ok31.81148