报告 #7 跑分
参考设备 有效 

至尊支持者
- GPU
- Mali-G610
- 驱动
- Mali-G610 v1.g18p0-01eac0.2d5e200a1514bdef1a4909db66e37e28
- 设备
- GameForce Ace
- 芯片
- Rockchip RK3588S (RK3588)
- CPU
- 4 x 1.80 GHz + 4 x 2.35 GHz, arm64-v8a
- 内存
- 11.7 GB
- 上报为
- GameForce_ACE / GameForce_ACE
- 收到时间
- Android
- 13
测试条件
- seconds_per_scene
- 6
- warmup_frames
- 30
- render_width
- 1920
- render_height
- 1080
- heavy_width
- 3840
- heavy_height
- 2160
- heavy_below_ms
- 8
- display_width
- 1920
- display_height
- 1080
- display_refresh_hz
- 60
- rounds
- 3
- scene_set
- 3
- vsync
- OFF
Every scene draws at 1920 by 1080, whatever the screen. A scene under 8.0 ms there is too light for the chip and draws again at 3840 by 2160, as the row named with _2160p. Compare drivers on one device; across devices, compare only rows that kept the GPU busy.
测试期间显卡芯片频率低于峰值的 90%(GPU 频率):oit_linked_lists。可能是设备压住了显卡芯片(发热或省电模式),也可能是场景太轻,用不着更高频率。这些数据只适合和频率相近的测试比较。
场景
| 场景 | 中位数 ms | 平均 ms | p95 ms | 轮次 | 开测时已发热 | GPU 频率 |
|---|---|---|---|---|---|---|
| oit_linked_lists | 20.38 | 20.38 | 20.60 | 3 | 0 | 883 / 1000 MHz |
| subpasses | 17.28 | 17.28 | 17.55 | 3 | 0 | 1000 / 1000 MHz |
| compute_nbody | 17.64 | 17.68 | 19.53 | 3 | 0 | 1000 / 1000 MHz |
| pipeline_barriers | 9.27 | 9.27 | 9.55 | 3 | 0 | 1000 / 1000 MHz |
单次运行(12)
| 场景 | 轮 | 状态 | 中位数 ms | 帧数 |
|---|---|---|---|---|
| oit_linked_lists | 0 | ok | 20.38 | 256 |
| subpasses | 0 | ok | 17.28 | 293 |
| compute_nbody | 0 | ok | 17.74 | 305 |
| pipeline_barriers | 0 | ok | 9.27 | 569 |
| oit_linked_lists | 1 | ok | 20.39 | 256 |
| subpasses | 1 | ok | 17.28 | 286 |
| compute_nbody | 1 | ok | 17.64 | 300 |
| pipeline_barriers | 1 | ok | 9.27 | 554 |
| oit_linked_lists | 2 | ok | 20.58 | 256 |
| subpasses | 2 | ok | 17.28 | 283 |
| compute_nbody | 2 | ok | 17.75 | 304 |
| pipeline_barriers | 2 | ok | 9.27 | 559 |