FauxVkDB
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报告 #34 跑分

参考设备 有效 至尊支持者
GPU
Mali-G610 MC4
驱动
panvk_faux123_ace_v0.36.0 PanVK-kbase beta.14 (Mesa 26.3.0-devel (git-5a07217f03))
设备
GameForce Ace
芯片
Rockchip RK3588S (RK3588)
CPU
4 x 1.80 GHz + 4 x 2.35 GHz, arm64-v8a
内存
11.7 GB
上报为
GameForce_ACE / GameForce_ACE
收到时间
Android
13
库文件 SHA-256
4c0d15d1877efb1f48dd15179d790f572591c3b086277bbadcde71a47048d1f2

原始 JSON

测试条件

seconds_per_scene
6
warmup_frames
30
render_width
1920
render_height
1080
heavy_width
3840
heavy_height
2160
heavy_below_ms
8
heavy_particles
2
display_width
1920
display_height
1080
display_refresh_hz
60
rounds
3
scene_set
3
vsync
OFF

Every scene draws at 1920 by 1080, whatever the screen. A scene under 8.0 ms there is too light for the chip and runs again at a heavier load: at 3840 by 2160, as the row named with _2160p, or, for compute_nbody, with 2 times the particles, as the row named with _2x. Compare drivers on one device; across devices, compare only rows that kept the GPU busy.

测试期间显卡芯片频率低于峰值的 90%(GPU 频率):compute_nbody。可能是设备压住了显卡芯片(发热或省电模式),也可能是场景太轻,用不着更高频率。这些数据只适合和频率相近的测试比较。

场景

场景中位数 ms平均 msp95 ms轮次开测时已发热GPU 频率
oit_linked_lists
20.51
20.5120.63301000 / 1000 MHz
subpasses
19.32
19.3019.5630900 / 1000 MHz
compute_nbody
18.57
18.7420.9930883 / 1000 MHz
pipeline_barriers
10.22
10.2210.56301000 / 1000 MHz
单次运行(12)
场景轮状态中位数 ms帧数
oit_linked_lists0ok20.51255
subpasses0ok19.35276
compute_nbody0ok18.91281
pipeline_barriers0ok10.22544
oit_linked_lists1ok20.71253
subpasses1ok19.32278
compute_nbody1ok18.94279
pipeline_barriers1ok10.23542
oit_linked_lists2ok20.58254
subpasses2ok19.36277
compute_nbody2ok18.57257
pipeline_barriers2ok10.26539