FauxVkDB
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Bericht Nr. 34 Benchmark

Referenz gültig Supreme-Supporter
GPU
Mali-G610 MC4
Treiber
panvk_faux123_ace_v0.36.0 PanVK-kbase beta.14 (Mesa 26.3.0-devel (git-5a07217f03))
Gerät
GameForce Ace
Chip
Rockchip RK3588S (RK3588)
CPU
4 x 1.80 GHz + 4 x 2.35 GHz, arm64-v8a
Speicher
11.7 GB
Gemeldet als
GameForce_ACE / GameForce_ACE
Eingegangen
Android
13
Bibliothek SHA-256
4c0d15d1877efb1f48dd15179d790f572591c3b086277bbadcde71a47048d1f2

Rohes JSON

Bedingungen

seconds_per_scene
6
warmup_frames
30
render_width
1920
render_height
1080
heavy_width
3840
heavy_height
2160
heavy_below_ms
8
heavy_particles
2
display_width
1920
display_height
1080
display_refresh_hz
60
rounds
3
scene_set
3
vsync
OFF

Every scene draws at 1920 by 1080, whatever the screen. A scene under 8.0 ms there is too light for the chip and runs again at a heavier load: at 3840 by 2160, as the row named with _2160p, or, for compute_nbody, with 2 times the particles, as the row named with _2x. Compare drivers on one device; across devices, compare only rows that kept the GPU busy.

Grafikchip unter 90% seiner Höchstgeschwindigkeit (GPU-Takt) bei: compute_nbody. Das Gerät hat den Grafikchip gebremst (Hitze oder Energiesparmodus), oder die Szene ist zu leicht, um mehr zu brauchen. Vergleiche diese Werte nur mit einem Lauf bei ähnlichem Takt.

Szenen

SzeneMedian (ms)Durchschnitt (ms)p95 (ms)RundenHeiß gestartetGPU-Takt
oit_linked_lists
20.51
20.5120.63301000 von 1000 MHz
subpasses
19.32
19.3019.5630900 von 1000 MHz
compute_nbody
18.57
18.7420.9930883 von 1000 MHz
pipeline_barriers
10.22
10.2210.56301000 von 1000 MHz
Einzelne Läufe (12)
SzeneRundeZustandMedian (ms)Frames
oit_linked_lists0ok20.51255
subpasses0ok19.35276
compute_nbody0ok18.91281
pipeline_barriers0ok10.22544
oit_linked_lists1ok20.71253
subpasses1ok19.32278
compute_nbody1ok18.94279
pipeline_barriers1ok10.23542
oit_linked_lists2ok20.58254
subpasses2ok19.36277
compute_nbody2ok18.57257
pipeline_barriers2ok10.26539