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報告 #53 跑分

已認證,裝置已鎖定 有效
GPU
Adreno (TM) 730
驅動程式
turnip_faux123_v1.1.9-rc13 Mesa 26.3.0-devel (git-dd45fd0baa)
裝置
Samsung Galaxy S22
晶片
SM8450
CPU
4 x 1.79 GHz + 3 x 2.50 GHz + 1 x 3.00 GHz, arm64-v8a
記憶體
7.1 GB
回報為
samsung / SM-S901U
收到時間
Android
14
函式庫檔案 SHA-256
49de278a13c27a6e1ead2293e4e4b2c4475b5289ee67b28ee81c18781023baf3

原始 JSON

測試條件

seconds_per_scene
6
warmup_frames
30
render_width
1920
render_height
1080
heavy_width
3840
heavy_height
2160
heavy_below_ms
8
heavy_particles
2
cool_rule
status_below_2_and_full_gpu_limit
cooling_pauses
1
cooling_s
59
cooling_capped
1
test_budget_s
180
test_s
175
display_width
1080
display_height
2340
display_refresh_hz
120
rounds
3
scene_set
3
vsync
OFF

Every scene draws at 1920 by 1080, whatever the screen. A scene under 8.0 ms there is too light for the chip and runs again at a heavier load: at 3840 by 2160, as the row named with _2160p, or, for compute_nbody, with 2 times the particles, as the row named with _2x. Compare drivers on one device; across devices, compare only rows that kept the GPU busy.

測試期間繪圖晶片頻率低於峰值的 90%(GPU 頻率):compute_nbody, pipeline_barriers_2160p。可能是裝置壓住了繪圖晶片(發熱或省電模式),也可能是場景太輕,用不著更高頻率。這些資料只適合和頻率相近的測試比較。

場景

場景中位數 ms平均 msp95 ms輪次開測時已發熱GPU 頻率
oit_linked_lists
24.06
24.2224.8530818 / 818 MHz
subpasses
4.64
4.705.2430809 / 818 MHz
compute_nbody
9.20
9.1810.0630734 / 818 MHz
pipeline_barriers
2.93
2.963.3830772 / 818 MHz
subpasses_2160p
16.94
17.3319.0633790 / 818 MHz
pipeline_barriers_2160p
11.19
11.3412.9433685 / 818 MHz
單次執行(18)
場景輪狀態中位數 ms幀數
oit_linked_lists0ok24.06214
subpasses0ok4.641225
compute_nbody0ok10.99521
pipeline_barriers0ok2.931940
oit_linked_lists1ok24.06212
subpasses1ok5.041146
compute_nbody1ok9.20618
pipeline_barriers1ok3.111815
oit_linked_lists2ok26.12188
subpasses2ok5.111096
compute_nbody2ok11.89476
pipeline_barriers2ok3.641571
subpasses_2160p0ok16.94310
pipeline_barriers_2160p0ok11.19474
subpasses_2160p1ok21.86197
pipeline_barriers_2160p1ok13.89367
subpasses_2160p2ok32.19143
pipeline_barriers_2160p2ok17.75277