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報告 #1406 跑分

已認證,裝置已鎖定 無效

速度得分

沒有速度得分:驅動程式沒能完成測試的全部內容。

查看速度排行

GPU
Mali-G78 MC14
驅動程式
panvk_faux123_v1.1.2 PanVK-kbase RC3-lowmem (Mesa 26.3.0-devel (git-44ce4ed1d7))
裝置
Samsung Galaxy S21 FE 5G
晶片
Exynos 2100
CPU
4 x 2.21 GHz + 3 x 2.81 GHz + 1 x 2.91 GHz, arm64-v8a
記憶體
7.1 GB
回報為
samsung / SM-G990E
收到時間
Android
16
函式庫檔案 SHA-256
5d8edaf2e57c2be76834a15c6e8c7ef0bfa405a256c6e4ea065c3e3ecd83552a

無效 oit_linked_lists reported in 0 of 3 rounds; subpasses reported in 0 of 3 rounds; compute_nbody reported in 0 of 3 rounds; pipeline_barriers reported in 0 of 3 rounds

原始 JSON

測試條件

seconds_per_scene
6
warmup_frames
30
warmup_max_ms
2000
warmup_min_frames
5
render_width
1920
render_height
1080
heavy_width
3840
heavy_height
2160
heavy_below_ms
8
heavy_particles
2
cool_rule
status_below_2
cooling_pauses
0
cooling_s
0
cooling_capped
0
test_budget_s
180
test_s
30
system_log_unreadable
False
display_width
1080
display_height
2340
display_refresh_hz
120
rounds
3
scene_set
6
hdr_format
R16G16B16A16_SFLOAT
vsync
OFF

Every scene draws at 1920 by 1080, whatever the screen. A scene under 8.0 ms there is too light for the chip and runs again at a heavier load: at 3840 by 2160, as the row named with _2160p, or, for compute_nbody, with 2 times the particles, as the row named with _2x. hdr runs at the larger picture only. Compare drivers on one device; across devices, compare only rows that kept the GPU busy.

場景

場景中位數 ms平均 msp95 ms輪次開測時已發熱GPU 頻率
oit_linked_lists
n/a
n/an/a00未記錄
subpasses
n/a
n/an/a00未記錄
compute_nbody
n/a
n/an/a00未記錄
pipeline_barriers
n/a
n/an/a00未記錄
hdr_2160p
n/a
n/an/a00未記錄
單次執行(15)
場景輪狀態中位數 ms幀數
oit_linked_lists0refusedn/a
subpasses0refusedn/a
compute_nbody0refusedn/a
pipeline_barriers0refusedn/a
oit_linked_lists1refusedn/a
subpasses1refusedn/a
compute_nbody1refusedn/a
pipeline_barriers1refusedn/a
oit_linked_lists2refusedn/a
subpasses2refusedn/a
compute_nbody2refusedn/a
pipeline_barriers2refusedn/a
hdr_2160p0refusedn/a
hdr_2160p1refusedn/a
hdr_2160p2refusedn/a