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報告 #1055 跑分

無硬體證明(掌機) 有效 至尊贊助者

App提示這台裝置無法產生硬體證明(金鑰認證)。遊戲掌機廠商通常沒有配置這一項,所以在掌機上很常見,與驅動程式本身無關。 這個型號的裝置從未傳送過硬體證明,所以本站按現狀計入這份報告。它的結果可以列為領先,只有在帶硬體證明的裝置也一致時才會變成已確認。

GPU
Mali-G610 MC4
驅動程式
EXP_PanVK-kbase-ace-lab86 PanVK-kbase RC3-lowmem (Mesa 26.3.0-devel (git-a6db27309d))
裝置
GameForce Ace
晶片
Rockchip RK3588S (RK3588)
CPU
4 x 1.80 GHz + 4 x 2.35 GHz, arm64-v8a
記憶體
11.7 GB
回報為
GameForce_ACE / GameForce_ACE
收到時間
Android
13
函式庫檔案 SHA-256
9cd46a19a8703250e022486fa6873029077b05508cef6fd776ec327fbe6a1412

原始 JSON

測試條件

seconds_per_scene
6
warmup_frames
30
warmup_max_ms
2000
warmup_min_frames
5
render_width
1920
render_height
1080
heavy_width
3840
heavy_height
2160
heavy_below_ms
8
heavy_particles
2
cool_rule
status_below_2
cooling_pauses
0
cooling_s
0
cooling_capped
0
test_budget_s
180
test_s
100
system_log_unreadable
False
display_width
1920
display_height
1080
display_refresh_hz
60
rounds
3
scene_set
6
hdr_format
R16G16B16A16_SFLOAT
vsync
OFF

Every scene draws at 1920 by 1080, whatever the screen. A scene under 8.0 ms there is too light for the chip and runs again at a heavier load: at 3840 by 2160, as the row named with _2160p, or, for compute_nbody, with 2 times the particles, as the row named with _2x. hdr runs at the larger picture only. Compare drivers on one device; across devices, compare only rows that kept the GPU busy.

場景

場景中位數 ms平均 msp95 ms輪次開測時已發熱GPU 頻率
oit_linked_lists
23.38
23.4023.64301000 / 1000 MHz
subpasses
18.83
18.8219.02301000 / 1000 MHz
compute_nbody
18.80
18.8920.68301000 / 1000 MHz
pipeline_barriers
8.87
8.879.08301000 / 1000 MHz
hdr_2160p
31.79
32.2231.93301000 / 1000 MHz
單次執行(15)
場景輪狀態中位數 ms幀數
oit_linked_lists0ok23.38220
subpasses0ok18.84284
compute_nbody0ok18.92280
pipeline_barriers0ok8.88626
oit_linked_lists1ok25.05202
subpasses1ok18.84283
compute_nbody1ok18.80283
pipeline_barriers1ok8.87629
oit_linked_lists2ok23.72216
subpasses2ok18.83281
compute_nbody2ok19.01280
pipeline_barriers2ok8.89627
hdr_2160p0ok31.79149
hdr_2160p1ok31.80144
hdr_2160p2ok31.79150