FauxVkDB
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レポート #910 ベンチマーク

証明済み(ロック状態のデバイス) 無効
GPU
Adreno (TM) 750
ドライバー
Turnip_v26.0.0_R8_Gmem Mesa 26.0.0-devel (git-5ac41be677)
デバイス
HONOR Magic6 Pro
チップ
SM8650
CPU
2 x 2.27 GHz + 3 x 3.15 GHz + 2 x 2.96 GHz + 1 x 3.30 GHz, arm64-v8a
メモリ
11.0 GB
報告された名前
HONOR / BVL-N49
受信
Android
16
ライブラリのSHA-256
3806560e0eb7f78f40265d6d0eb2ec26c6db62bfc7d22e43003ced250bd2f5ba

無効 oit_linked_lists reported in 0 of 3 rounds; subpasses reported in 0 of 3 rounds; compute_nbody reported in 0 of 3 rounds; pipeline_barriers reported in 0 of 3 rounds

生のJSON

条件

seconds_per_scene
6
warmup_frames
30
warmup_max_ms
2000
warmup_min_frames
5
render_width
1920
render_height
1080
heavy_width
3840
heavy_height
2160
heavy_below_ms
8
heavy_particles
2
cool_rule
status_below_2
cooling_pauses
0
cooling_s
0
cooling_capped
0
test_budget_s
180
test_s
162
display_width
1280
display_height
2800
display_refresh_hz
60
rounds
3
scene_set
6
hdr_format
R16G16B16A16_SFLOAT
vsync
OFF

Every scene draws at 1920 by 1080, whatever the screen. A scene under 8.0 ms there is too light for the chip and runs again at a heavier load: at 3840 by 2160, as the row named with _2160p, or, for compute_nbody, with 2 times the particles, as the row named with _2x. hdr runs at the larger picture only. Compare drivers on one device; across devices, compare only rows that kept the GPU busy.

シーン

シーン中央値 ms平均 msp95 ms回数高温で開始GPUクロック
oit_linked_lists
n/a
n/an/a00記録なし
subpasses
n/a
n/an/a00記録なし
compute_nbody
n/a
n/an/a00記録なし
pipeline_barriers
n/a
n/an/a00記録なし
hdr_2160p
n/a
n/an/a00記録なし
個別の実行(15)
シーン回状態中央値 msフレーム
oit_linked_lists0refusedn/a
subpasses0refusedn/a
compute_nbody0refusedn/a
pipeline_barriers0refusedn/a
oit_linked_lists1refusedn/a
subpasses1refusedn/a
compute_nbody1refusedn/a
pipeline_barriers1refusedn/a
oit_linked_lists2refusedn/a
subpasses2refusedn/a
compute_nbody2refusedn/a
pipeline_barriers2refusedn/a
hdr_2160p0refusedn/a
hdr_2160p1refusedn/a
hdr_2160p2refusedn/a